sketching in code
July 3rd, 2008
The Magic of Prototyping. There's nothing really new here - anyone that's tried to use wireframes to communicate application functionality knows where they come up short. It's still worth reading though.
I've done a fair bit of this but prototyping in code still seems to be too close to the edit for effective exploration of interaction ideas most of the time. Sitting down and drawing feels more natural to me and after seeing the way artists are responsible for presenting storyboards to directors at Pixar, I've been inspired to improve my drawing skills so I can get better at exploring and communicating complex interactions in a more physical way - you know, with sticky notes etc. Then after you have some ideas that need more exploration, then sketch them in code. That feels more 'right' to me, for now.
I think there is a place for some software to make interaction prototyping a more natural, organic experience. Using a gesture interface or a Wacom tablet perhaps? You just know it's coming don't you...
1 Response to “sketching in code”
Sorry, comments are closed for this article.

July 10th, 2008 at 10:30 AM
The natural-and-organic-experience-factor in sitting down with a paper & pencil seems quite unbeatable though?